The Forest is Ours...




 Here are just some rules and info about the site, to help you get started. Please remember that you get four strikes, and then you are banned from the site. If you break a rule, it's a strike.


1.) No bad language, or racial slang.

2.) Do not bully, or harass. We don't want drama here.

3.) Don't argue with the Admins!

4.) NO spamming!

5.) You may only have 1 account!

6.) She-Cats who are pregnant for the first time MUST HAVE A MEDICINE CAT PRESENT AT BIRTH OF KITS. If it is litter 2, or any number after 2, you do not need to have a medicine cat present if you don't wish so.


Rolepay Rules:

1.) No godmodding; "God Modding" is in essence when someone's character has the ability to do practically anything without limits or boundaries

2.) You can't kill or fataly injure a cat that is not your own without the owner's permission, or the permission of an Admin.

3.) Don't make your cat perfect!

4.) Remember that cat's can't sing, or make poems ((hehe)).

5.) You cat can't never get wounded, or never die.

6.) Please follow the Warrior Code!

7.) You have only have up to nine cats. 

8.) Only one high rank at a time


               Thats's the end of the rules on here, but I will add more if I encounter problems.


The Warrior Code:

 1. Defend your Clan, even with your life. You may have friendships with cats from other Clans, but your loyalty must remain to your Clan, as one day you may meet them in battle.

2. Do not hunt or trespass on another Clan's territory.

3. Eldersqueens, and kits must be fed before apprentices and warriors. Unless they have permission, apprentices may not eat until they have hunted to feed the elders. If any warrior or apprentice is sick or injured, they may eat while the elders, queens, and kits are eating.

4. Prey is killed only to be eaten. Give thanks to StarClan for its life.

5. A kit must be at least six moons old to become an apprentice.

6. Newly appointed warriors will keep a silent vigil for one night after receiving their warrior name.

7. A cat cannot be made deputy without having mentored at least one apprentice.

8. The deputy will become Clan leader when the leader dies, retires or is exiled.

9. After the death or retirement of the deputy, the new deputy must be chosen before moonhigh.

10. A Gathering of all four Clans is held at the full moon during a truce that lasts for the night. There shall be no fighting among Clans at this time.

11. Boundaries must be checked and marked daily. Challenge all trespassing cats.

12. No warrior can neglect a kit in pain or danger, even if the kit is from a different Clan.

13. The word of the Clan leader is the warrior code.

14. An honorable warrior does not need to kill other cats to win his/her battles, unless they are outside the warrior code or if it is necessary for self-defense.

15. A warrior rejects the soft life of a kittypet.



So, here on this site we have kind unspoken things. This is just to explain some of the traditions that make the site run smoothly.

First Staring Out:

When you join make sure to get a cat and start to roleplay. You first go to the adoption page and you'll see a Kit Adoption type deal.  Please don't go on and ask, "Can I have Examplekit, Examplekit, and Examplekit?" 

The way it works here is you ask to be put up, and you'll be put on a list. Once it's your turn to adopt a kit [When everyone in front of you on the list has] you can then ask for the kit you want. Remember you can also adopt a cat. You can either ask , and the owner will pick who gets it, or if there's no owner just wait until an Admin approves. After, you can start to roleplay. Remember to be literate!

Or if you wish, you can create a cat!


So, as you know you start off as a kit, unless you adopt a cat. So, first your a kit. You're usually a kit for about two weeks before you become an Apprentice. During that time a kit growls and learns to talk and run and walk. It takes about three days before a kit can open its eyes and ears, and talk. After about two days it can fully walk and run.

To make sure the leader makes your cat an Apprentice, or a Warrior, or even an Elder, please post kindly on the Leader's Den of that page in parenthesis that you'd like the rank to be changed.

Ex: ((Hi Examplestar or Examplename, Examplekit is ready to be made into an Apprentice! Thanks!))

Ex: ((Hey there! Examplepaw is ready to be named a Warrior! Can her name please be Examplename? Thank you!))


Medicine Cat Info; Diseases and Injuries ((All copyrights go to

 Chest Infections

Whitecough and greencough are the most common chest infections known to the Clan cats. Whitecough is the milder form, but if untreated, it can develop in the much more severe greencough. Cats usually catch it during leaf-fall and leaf-bare, and sometimes it develops into large-scale epidemics. It can be fatal for elders and kits,and it has claimed the lives of several cats.

Medicine cats treat it using catmint. The first ThunderClan medicine cat, Cloudspots, found out that this was the best remedy. If fevers accompany the cough, tansy or borage is used as well.

In Into the Wild, a disease named kitten-cough is mentioned.Runningnose tells about a herb used to cure it, though it has disappeared since Twolegs came to the forest.

In MoonriseMothwing mentions blackcough as a form of chest infection; however no cat in the series is known to have contracted blackcough.


Poisoning is the ingestion of a substance that causes harm to the body, such as:

  • Eating or drinking poisonous substances or plants such as deathberries. Usually kits do this, being curious and unaware of the danger
  • Eating poisoned or rotten prey or drinking tainted water
  • Inhaling too much smoke from a fire
  • Being bitten by a venomous animal

If only a small quantity of poison is ingested, the cat mostly receives a bellyache, but larger amounts can cause the death of the cat. Medicine cats treat it with yarrow or nettle leaves, while mild bellyaches are treated with juniper or watermint.

Rat-Borne Infections

The cats sometimes fall victims to infections carried by rats, although they do not have a specific name for it. An ancient ShadowClan medicine cat, Pebbleheart, realized that rats were a source of disease. As ShadowClan cats sometimes ate the rats from the Carrionplace in The Forest, they were prone to catch this disease. Burdock root is used to stop infection from rat bites.

Loss of Sensory Perception

A cat may lose his or her eyesight or hearing due to old age, accidents and infections, or birth defects. These conditions usually end their career as a warrior, as they cannot hunt or fight efficiently, and must retire as elders. Kits born with defects usually die young, unless they have special skills compensating it, like in Jayfeather's case. Kits that are white with blue eyes have a higher chance of being born deaf, like Snowkit.

Joint Aches

A condition usually associated with elders, the joints gradually degenerating with age, causing pain and difficulty to move. Damp environments can cause the appearance of this condition, so apprentices must make sure that the moss they gather for bedding is completely dry. It is usually treated using daisy or ragwort poultices.


A toothache is caused by a cracked tooth, cavities, or an infection in the mouth. Alder bark is used to soothe the pain.


Fever is an abnormally high temperature of the body. It is not a disease in itself, but it usually signs the presence of an infection, such as greencough or an infected wound. If needed, it can be treated with feverfew, borage or lavender.


Chills are mostly associated with cold weather or being submerged in cold water. Although this condition is mild and is not a disease, it has claimed the life of Mosskit and Hollykit. Kits and elders are more at risk of dying when they get a chill. Licking a cat's fur the wrong way gets the blood flowing again. A poultice of lavender, catmint and feverfew is also a good remedy.

Cracked Pads

The paw pads may crack while walking long distances on hard surfaces, or due to cold weather. Elders are especially prone to this condition. It is treated with a poultice of coltsfoot or yarrow. Dock leaf poultices are also used to cool cracked pads.

Other Diseases

Several other diseases were mentioned in the books, however, the cats do not have names for it. Examples include the conditions of Pebblefur and Shellheart (a painful lump in the stomach, most likely a tumor), orTawnyspots.



Wounds are injuries when the skin and the muscles beneath are torn, cut, or punctured. They may put a cat's life in danger due to blood loss, infections, or the damage of the organs. Wounds are the most common injuries, due to the cats always fighting enemy Clans, badgers, or foxes.

Minor wounds heal on their own in no time, but severe wounds must be treated by a medicine cat. This treatment includes cleaning it thoroughly with the tongue, stopping the bleeding by pressing cobwebs on it, and applying poultices to prevent infection and help it to heal. Herbs used in the poultices include goldenrod, marigold, burdock root or (in the case of rat bites) wild garlic. If the wound becomes infected, chervil or horsetail is used as well. The pain can be eased with poppy seeds or willow bark.


Sprains are injuries to ligaments of a joint, caused by being stretched beyond their normal capacity and possibly torn. It causes severe pain and decreased ability to move the joint. The cat must rest for several days.

Joint Dislocation

Joint dislocation is the displacement of a bone from its normal joint. Medicine cats treat this condition by first feeding the patient poppy seeds to make them sleepy so they don't feel it as much, and then forcing the limb back into the joint.

Broken Bones

A broken bone is usually the result of an accident, such as falling down from a high place, or being hit by amonster.Cats most often break their legs, and while medicine cats try to bind the bone with cobwebs, the injury usually results in the cat remaining crippled for the rest of his or her life. The only cat known to fully recover after breaking a leg was Cinderheart. A more severe injury is when a cat breaks his or her backbone. This results in the cat being unable to feel or move parts of his or her body. If the break is bad enough the cat will be killed on or shortly after impact.Briarlight broke her back bone, and as a result, she can no longer function her back legs.



 Battle Moves; (( All rights go to


  • Back Kick - Explosive surprise move to catch opponent from behind. Judge opponent's distance from you carefully, then lash out with your back legs, taking all weight on your front paws.
  • Belly Rake - A fight-stopper. Slice with unsheathed claws against the soft flesh of the opponent's belly. If you're pinned down, the belly rake quickly puts you back into control.
  • Front Paw Blow - Frontal attack. Bring your front paw down hard on your opponent's head. Claws sheathed.
  • Front Paw Strike/Forepaw Slash - Frontal attack. Slice downward with your front paw at the face or body of your opponent.
  • Killing Bite - A death blow to the back of the neck. Quick and silent and sometimes considered dishonorable. Used only as a last resort.
  • Leap-and-hold - Ideal for a small cat facing a larger opponent. Spring onto opponent's back and grip with unsheathed claws. Now you are beyond the range of the opponent's paws and in position to inflict severe body wounds. A group of apprentices can defeat a large and dangerous warrior in this way. Watch for the drop-and-roll counter move, and try to jump free before you get squashed. This move was used against Bone, the BloodClan deputy, whom was defeated by a group of apprentices.
  • Partner Fighting - Warriors who have trained and fought together will often fall instinctively into a defensive position, each protecting each other's back while fending off an opponent on either side. Slashing, clawing, and leaping together, battle pairs can be a whirlwind of danger for attackers.
  • Play Dead - Effective in a tight situation, such as when you are pinned. Stop struggling and go limp. When your opponent relaxes his grip, thinking you are defeated, push yourself up explosively. This will throw off an unwary opponent and put you in attacking position.
  • Scruff Shake - Secure a strong teeth grip in the scruff of your opponents neck; then shake violently until he or she is too rattled to fight back. Most effective against rats, who are small enough to throw. A strong throw will stun or kill them.
  • Teeth Grip - Target your opponent's extremities- the legs, tail, scruff or ears- and sink in your teeth and hold. This move is similar to the leap-and-hold except your claws remain free to fight.
  • Upright Lock - Final, crushing move on already weakened opponent. Rear up on back legs and bring weight down on opponent. If opponent does the same, wrestle and flip him under you. This makes you vulnerable to the belly rake, so it takes great strength and speed.
  • Half-Turn Belly Rake - Turn onto your side, slip under the opponent's belly, rake it with your claws, then swiftly turn back onto all fours out from under your opponent.
  • Badger Defense: Leap over opponent, turn on your back legs and bite opponent's leg. Used only when fighting badgers.
  • Duck and Twist: Simple defensive move. The cat ducks then twists around, rolling over onto his/her back, and then springs to their paws. 


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